⚜ 3×3 Ritual Grid

About the Order Automatica Wiki

Dark Tactical Roguelite Auto-Battler · 3×3 Ritual Grid

Release2026-09-04
Price$5.99
Platforms7 platforms
LanguagesEN · ZH · PL

FAQ

Is the Order Automatica Wiki the official site?

No. The Order Automatica Wiki is an unofficial, community-run fan site built by players. It is not affiliated with or endorsed by New Beings or better. publishing, the game's developer and publisher.

Who runs the Order Automatica Wiki?

A small volunteer community of players, dataminers, and writers who enjoy the game and want a clean, searchable reference for its mechanics, units, and strategies.

How accurate is the data on the wiki?

Most stats are extracted directly from the public Steam demo client (AppID 2577030) and cross-checked against the official Steam store page, the Steam store API, the New Beings itch.io devlog, and the better. publishing press release. Since the 2026-09-04 launch, prices, the full 19-achievement list and regional figures are read from live Steam data; some unit names and balance numbers still come from the demo build and may shift in patches. Uncertain items are flagged rather than fabricated.

How do I report a mistake or contribute?

You can reach the community on Discord or by email at colinage@gmail.com. We credit our sources and update pages promptly. See the Contact page for the full list of official channels.

Is Order Automatica coming to console and mobile?

It already has. Order Automatica launched on 2026-09-04 across PC (Steam and GOG), Nintendo Switch, Xbox One and Series X|S, PlayStation 4 and 5, plus iOS and Android — seven storefronts on the same day, all confirmed live. Note that the developer’s own platform list names Nintendo Switch without calling out Switch 2, so treat a Switch 2 build as unconfirmed until Nintendo or the publisher says otherwise. On PC, the Steam listing is Windows-only (no macOS or Linux build).

How much does Order Automatica cost?

$5.99 on Steam; also on GOG at the same price. Regional launch figures: €3.99, £3.43, 15,99 zł, ¥28.00 CNY, ¥768 JPY and ₩6,570 KRW — measured at the 2026-09-04 launch (all 20% off list). A separate Supporter Edition bundles the game with the soundtrack, and the soundtrack is also sold on its own.

How many achievements does Order Automatica have?

19, and all of them are now public: nine rank clears across the Initiate, Penitent and Adept orders, three stat-threshold goals (attack or defense to 33, 66 and 99), four mechanical actions, a boss kill against the Golden One, and one hidden achievement. The Achievements page lists each with its official description and live global unlock rate.

What is the Order Automatica Wiki?

The Order Automatica Wiki is an unofficial, community-run fan site and reference hub for Order Automatica — the dark tactical roguelite auto-battler where battles unfold on a tiny 3×3 ritual grid (fans call it “chess with demons”). We are a player-built resource: a clean, searchable place that collects everything a newcomer or veteran needs in one spot.

We are not the official website, and we are not affiliated with the developer (New Beings (Mickey Sanchez's solo studio, Portland)) or the publisher (better. publishing, Comma 49 and New Beings). We are players who love the game and want a better place to learn it.

Who makes the game

Order Automatica is built by New Beings, a solo development studio run by Mickey Sanchez, based in Portland, Oregon. Before going solo, Mickey shipped indie work on titles such as Big Hops, Wizard With a Gun, and The Wild at Heart, and taught game development at the Pacific Northwest College of Art and Portland Community College. Order Automatica is his most ambitious project to date — a pixel-art auto-battler built from a love of the auto-battler and tactics genres. It is published by better. publishing, Comma 49 and New Beings, whose label also backs Don't Wake the Beast and Void Dungeon.

Sources: Game Developer press release · Steam Store Page.

How the game came to be

In his final pre-launch devlog, Mickey told the origin story himself. It started about four years before launch with a single question:

“What if Super Auto Pets, but on a grid?”

He had just come off a larger group project and wanted to prove he could ship something entirely on his own. Not being a visual artist, he bought assets and assembled a quick prototype, put it online, and kept developing in public — shipping new versions as he finished them and folding playtester feedback straight back in.

Two design currents shaped it from there. It "started leaning more towards tactics (probably because of my great love of Into the Breach)", and it was pushed to be "as systemic as possible, inspired by the games of Michael Brough, such as 868-hack and Cinco Paus." The setting hardened alongside the mechanics: "a story about ancient rituals, secret societies, forgotten games, and an archaeologist who becomes increasingly obsessed with what they have uncovered."

His stated goal explains why the game feels the way it does: make every unit, item, cell effect and upgrade simple on its own, so that combining them is where the complexity appears — and make adjacency something you are always thinking about. Grid adjacency was, in his words, the main way he hoped to improve on the Super Auto Pets formula.

Credits he called out in that same devlog: Mr. Pekinczyk as the pixel artist behind everything in the final game ("without him, Cat, Dog, and Pig Man as they are today would never have existed"), Kuba, Kacper and Eleyne at better. publishing as design partners, and Brendan, his long-time collaborator, for the music.

Source: Steam Community announcements (unit/item data) — "The Ritual Is Ready!", the final devlog before release. Quotations are the developer's own words.

Our community & mission

The wiki is maintained by a small volunteer community of players, dataminers, and writers. When Order Automatica launched on 2026-09-04 across every major platform at once, day-one players faced a scattered pile of information — store pages, devlogs, patch notes, and community spreadsheets.

Our mission is to be the first-mover reference that gathers it all and explains the 3×3 grid and auto-battle logic in plain language. We document real game data, write beginner-friendly guides, and keep the site fast, ad-light, and easy to read.

What we cover

The wiki currently documents the following, with new pages added as the game and community grow:

How we source our data (transparency first)

Most of our numbers come from a real datamine of the public Steam demo client (AppID 2577030), cross-checked against official sources: Steam Store Page, the New Beings · itch.io devlog devlog, and the Game Developer press release press release. Unit, item, grid, and indulgence data is extracted directly from the shipped game files — not guessed or copied from rumor.

Because the game is new, some display names and balance numbers may shift at full launch. We flag anything uncertain and never fabricate data. If you spot an error, see our contact page.

How to contribute

This is a community project, and everyone is welcome. You can help by:

Reach us on Discord or by email at colinage@gmail.com. We credit our sources and update the wiki promptly.

Not affiliated — fan site disclaimer

This is an unofficial fan site. Order Automatica and all related names, logos, and trademarks belong to New Beings (Mickey Sanchez's solo studio, Portland) and better. publishing, Comma 49 and New Beings. We are not endorsed by or affiliated with the developer or publisher. Content is provided as fan work under fair use for informational purposes only.