⚜ 3×3 Ritual Grid

Team Comps & Unit Reviews

Dark Tactical Roguelite Auto-Battler · 3×3 Ritual Grid

Release2026-09-04
Price$5.99
Platforms7 platforms
LanguagesEN · ZH · PL

The Four Roles Every Team Needs

Because battles resolve automatically, the win is decided in the preparation phase — which means your team shape matters more than any single unit. A sound Order Automatica roster covers four roles, and a board missing one of them tends to collapse exactly where you need it:

These roles are not tiers of quality — they are slots a team must fill. See Difficulty & Team Advice for how the mix shifts as the ritual deepens.

Demo-Verified Unit Reviews (what you can draft today)

The free Steam demo (AppID 2577030) hands you 14 playable units, so these are the pieces you can test real team shapes with before spending anything. Read them by role, not rarity:

UnitATKHPBuy
Bloodkeeper423
Caregiver223
Cat213
Crow113
Droid Assassin233
Friar213
Ghoul233
Executioner223
Hermit113
Lifegiver133
Little Imp113
Madame223
Miner223
Fish112

The demo economy is flat — thirteen of the fourteen cost the same 3 essence (only Fish is cheaper, at 2) — so your early decisions are about which unit you take, not whether you can afford it. By recovered base stats, Droid Assassin and Ghoul (HP 3) are your durable front line; Lifegiver (HP 3) and Caregiver anchor sustain; and Bloodkeeper (ATK 4) is the single highest attack value in the pool — the natural core of any attack-buff theme. Exact per-unit ability assignments were not decodable from the demo’s config, so we score units by recovered base stats and role, not by guessed abilities — no fabrication. The full roster and the 13 units flagged not-in-demo are on Unit Compendium.

Place the Team, Don't Just Pick It

Roles only pay off if the board is built to trigger them. Front-line soakers go where they engage first; control and sustain sit behind them; damage triggers need the adjacency or numbered-cell positions their abilities key off. A comp is therefore two decisions — which units and where they stand — and the second one is the game. Work the placement plan on the 3×3 Grid Placement guide and the trigger map on Unit Synergy.

Starter Team Templates

Three shapes cover most early rituals, all buildable from the demo pool:

For the full build framework and the ‘five checks’ to judge any comp, see Best Builds.

Re-check After Every Patch

Post-launch support has been active — the studio shipped hotfixes within 48 hours of launch and the build version moved from 1.00.19 to 1.00.23 in roughly ten days. Any unit evaluation here should be re-checked after each update; track News & Updates for the version log. This page stays deliberately honest: it reviews the demo-verified pool you can actually draft, and flags launch-shifted values when they arrive.