⚜ 3×3 Ritual Grid

Game Systems & Pre-launch Data

Dark Tactical Roguelite Auto-Battler · 3×3 Ritual Grid

Release2026-09-04
Price$5.99
Platforms7 platforms
LanguagesEN · ZH · PL

Confirmed Game Content (official)

Everything below is confirmed in official Steam community announcements before launch — no estimations. This is the most complete pre-launch data hub for Order Automatica:

Playable Units

20

Enemy Units

17

Items

19 (2 per unit)

Cell Effects

18 (9 positive + 9 negative)

Curses

9

Indulgences

24

Persistent Modifiers

33 (9 + 24)

Achievements

19

Platforms

7 (Steam·GOG·Switch·Xbox·PS·iOS·Android)

Release

2026-09-04

Source: Steam Community announcements (unit/item data) (official news feed).

Named Systems & Modes

Sources: Steam Community announcements (unit/item data) · Steam Store Page.

Ranks, Overkill & the Ending (final devlog)

The developer's last pre-launch devlog confirmed three structural things that no store page spells out. All three change how you should read a run:

On difficulty, the devlog is unusually candid: "the single hardest challenge has been figuring out how to balance difficulty", because so much depends on a player's genre experience. The chosen approach was to ease newcomers in one concept at a time and let Overkill supply the ceiling.

Source: Steam Community announcements (unit/item data) — the final pre-launch devlog ("The Ritual Is Ready!"). Quoted passages are the developer's own wording.

The Core Loop, In the Developer's Words

The official core-loop announcement describes two repeating phases: preparation and battle. Preparation is where you spend in-game currency to add units to the grid, arrange them, and power them up with items and other persistent upgrades. Battle is where you stop acting.

“Your units fight automatically, and all you can do is watch your carefully constructed strategy either work beautifully… or collapse in seconds. There are no mid-battle panic buttons. The fight is just the receipt for all the decisions you made before it.”

If you take one lesson from that: because there is no mid-fight input, the placement phase is the entire game. Every synergy you intend to trigger has to be built into the board beforehand.

Source: Steam Community announcements (unit/item data) — "What Happens Between Battles? The Core Loop of Order Automatica".

First-Mover Plan: Demo Datamine

A free public demo (Steam AppID 2577030, Unity engine, build 23221482) is downloadable by anyone right now. Its client files contain the real unit / tile / synergy / curse / indulgence data. We are datamining the demo pre-launch to publish the exact names and stats before 2026-09-04 — the first wiki to do so.

Demo build is from 2026-05-13; launch values may shift slightly. Extracted data will be labeled "from demo client (May 2026)" and updated at launch. Source: Steam Store Page (demo store page).

Datamine status (2026-08-26):